Mike Tyson vs. Buster Douglas, billed as "Tyson Is Back!", was a historic boxing match that occurred at the Tokyo Dome in Tokyo, Japan on February 10, 1990 in which then undefeated, undisputed heavyweight champion Mike Tyson lost via knockout to the 42-1 underdog Buster Douglas. The fight is widely considered one of the biggest upsets in sports history.

From the beginning of the fight it was apparent that Douglas was not afraid. He displayed a lot of spring and life in his body movement and he wasn't cautious in letting his punches fly whenever he saw the opportunity to attack Tyson. He used his quick and accurate jab to prevent Tyson from getting inside, where Tyson was most dangerous. When Tyson tried to get inside, Douglas tied him up, moved away, or would immediately hit Tyson with multiple punches as Tyson came within Douglas' range. Early on Douglas was more agile than Tyson and outlanded Tyson in exchanges.Can you do it? - adjust your strategy below

This is too easy! Can you make me be Peter "Hurricane" McNeeley?
Do not close this window - fight should start in 3 to 10 seconds! What is this?
Name and RecordR1R2R3R4R5R6R7R8R9R10R11R12

boxer stats
Hand Speed:
Use the slider to distribute Attack, Power and Defence

Rest - Attack - Power - Defense -

Strategy -

Target -

foul taunt
Box2Glory has the most comprehensive boxing simulation mechanics with each punch combination generated in a realistic fashion.

Non specific: If your boxer does not have a clear defined advantage staying flexible allows you to simply go with a flow and try whichever works
Inside: If your boxer has a strength advantage and has short reach you want to get to the inside and do more damage from there to hurt opponent (think Ricky Hatton)
Clinch: If your boxer has a strength advantage but not awesome stamina nor chin you might want to do this. It also wears your opponent down (think John Ruiz)
Counterpunch: If your boxer has hand speed advantage and decent strength you can do this to try to hurt your opp opponent (think Evander Holyfield)
Feint: If your boxer has hand speed advantage you can do this. This allows for more points but less power to outscore your opponent (think Paulie Malignaggi)
Circle: If your boxer has footwork advantage you can do this. Also known as ring generalship you fight exactly at your range and not get cornered and to outscore your opponent (think Floyd Mayweather)
Rope: If your boxer has footwork advantage and some strength you can do this. Use your footwork to cutoff the ring and get your opponent trapped to hurt him (think Mike Tyson)
Outside: If your boxer has reach and height advantage. Use your jab often and stay out of reach and to outscore your opponent (think Larry Holmes)
go for KO: Recklessly pursue your opponent to try to KO him. A desperate tactic when you need a KO. Also used by boxers with low stamina to finish fight early (think Butterbean)

target head: Specifically target head to increase chance of KO
target body: Specifically target body to decrease other boxer ability to be elusive over more tired over time. Use it in early round for best results.
target cuts: If your opponent is already cut you can concentrate on hitting that area to hopefully have ref stop the fight due to the cut

All content on this website is © Pavlik Lesov since 2007.