Use the slider to distribute Attack, Power and Defence|
Box2Glory has the most comprehensive boxing simulation mechanics with each punch combination generated in a realistic fashion.
Non specific: If your boxer does not have a clear defined advantage staying flexible allows you to simply go with a flow and try whichever works
Inside: If your boxer has a strength advantage and has short reach you want to get to the inside and do more damage from there to hurt opponent (think Ricky Hatton)
Clinch: If your boxer has a strength advantage but not awesome stamina nor chin you might want to do this. It also wears your opponent down (think John Ruiz)
Counterpunch: If your boxer has hand speed advantage and decent strength you can do this to try to hurt your opp opponent (think Evander Holyfield)
Feint: If your boxer has hand speed advantage you can do this. This allows for more points but less power to outscore your opponent (think Paulie Malignaggi)
Circle: If your boxer has footwork advantage you can do this. Also known as ring generalship you fight exactly at your range and not get cornered and to outscore your opponent (think Floyd Mayweather)
Rope: If your boxer has footwork advantage and some strength you can do this. Use your footwork to cutoff the ring and get your opponent trapped to hurt him (think Mike Tyson)
Outside: If your boxer has reach and height advantage. Use your jab often and stay out of reach and to outscore your opponent (think Larry Holmes)
go for KO: Recklessly pursue your opponent to try to KO him. A desperate tactic when you need a KO. Also used by boxers with low stamina to finish fight early (think Butterbean)
target head: Specifically target head to increase chance of KO
target body: Specifically target body to decrease other boxer ability to be elusive over more tired over time. Use it in early round for best results.
target cuts: If your opponent is already cut you can concentrate on hitting that area to hopefully have ref stop the fight due to the cut